We are Sarepta studio
Sarepta studio is a game development studio creating emotionally impactful and atmospheric games, with offices in Hamar, Norway. Founded in 2010, the company has 12 full-time employees in a young and creative work environment. We are seeking positive and passionate new team members to join us in developing games for PC and Console.
Catharina has been the CEO of Sarepta since its inception in 2010. She was the creative vision on both Shadow Puppeteer and My Child Lebensborn, and also runs this company on a day to day basis!
3D Artist/Creative DirectorA veteran within Sarepta Studio, Klas is an experienced and talented 3D artist. He is currently serving as the creative director for Thalassa.
Project ManagerYvette was incredibly hard to convince to write something about herself. This part is a work in process.
Level Designer/2D Artist/Potato
Stian is one of the founding members of Sarepta since 2010 and is a 2D artist with a unique flair for concept art, UI design, effects and video.
Art DirectorKjartan has 4 years experience as a freelance illustrator before joining Sarepta, where he specialises in 2D design. He’s since been the lead artist for My Child Lebensborn.
3D Designer/Motion Capture ArtistYoucef is veteran 3D generalist, he has 15 years of experience in film production and architecture from many different countries.
Aleksander brought with him 8 years experience in game development before joining Sarepta. Always up for new challenges, he was the lead programmer on our mobile game IntrXion.
Head of ProgrammingØyvind has been at the heart forefront of Sarepta’s games since 2012, and has an excellent ability to acquire new knowledge quickly. He currently serves as Technical Director for Thalassa.
ProgrammerNuno is our veteran programmer with over 17 years experience. Nuno has worked on a variety of games for Sarepta, and was the lead programmer for Shadow Puppeteer.
Jr. VFX/Technical ArtistKarine used to work in VR before joining Sarepta. She is a VFX wizard that makes all the lighting look perfect, and she likes to do cool stuff. Currently she is working on our new game – Project Thalassa.
Game DesignerPhilip is an experienced 2D artist and animator. His distinctive flair helped provide the style for My Child Lebensborn and Shadow Puppeteer.
Marketing & Community
Eylul joined Sarepta in 2018, during her Erasmus exchange. She has a bachelor’s in business with a major in marketing, and is one that constantly looks for ways to combine social psychology topics with community management in games.
Life At Sarepta
At Sarepta, we believe that our games should not be created in isolation from the outside world, but should involve the users and should be made with community in mind. We will challenge ourselves to look at how our games can both create deep and thought-provoking experiences, and create varied entertainment that can be experienced differently by different users or can be played several times. In those cases where we make games based on heavy themes and real events, we must make sure that we work in collaboration with experts in the relevant fields, such as trauma psychologists.
What We Provide
A team of 12 people that cares about everyone’s input.
Open and supportive work-environment with nice co-workers.
Working on impactful games
Opportunity to get involved with all creative aspects of development
Community focused team that encourages engagement with fans and players
A work environment that cares about your personal and professional growth
1 month paid vacation
Paid sick days
No unpaid overtime work
Grønnegata 83, 2317 (09:00 – 17:00)
+47 400 53 835